bad_driver
bad_driver
The data frame has 8 variables (state
, num_drivers
, perc_speeding
, perc_not_distracted
, perc_no_previous
, insurance_premiums
, losses
).
The data frame has 51 cases. Each case represents a US state (or District of Columbia).
functions for data frames
head(bad_drivers)
## # A tibble: 6 x 8## state num_drivers perc_speeding perc_alcohol perc_not_distra… perc_no_previous## <chr> <dbl> <int> <int> <int> <int>## 1 Alab… 18.8 39 30 96 80## 2 Alas… 18.1 41 25 90 94## 3 Ariz… 18.6 35 28 84 96## 4 Arka… 22.4 18 26 94 95## 5 Cali… 12 35 28 91 89## 6 Colo… 13.6 37 28 79 95## # … with 2 more variables: insurance_premiums <dbl>, losses <dbl>
tail(bad_drivers)
## # A tibble: 6 x 8## state num_drivers perc_speeding perc_alcohol perc_not_distra… perc_no_previous## <chr> <dbl> <int> <int> <int> <int>## 1 Verm… 13.6 30 30 96 95## 2 Virg… 12.7 19 27 87 88## 3 Wash… 10.6 42 33 82 86## 4 West… 23.8 34 28 97 87## 5 Wisc… 13.8 36 33 39 84## 6 Wyom… 17.4 42 32 81 90## # … with 2 more variables: insurance_premiums <dbl>, losses <dbl>
glimpse(bad_drivers)
## Rows: 51## Columns: 8## $ state <chr> "Alabama", "Alaska", "Arizona", "Arkansas", "Calif…## $ num_drivers <dbl> 18.8, 18.1, 18.6, 22.4, 12.0, 13.6, 10.8, 16.2, 5.…## $ perc_speeding <int> 39, 41, 35, 18, 35, 37, 46, 38, 34, 21, 19, 54, 36…## $ perc_alcohol <int> 30, 25, 28, 26, 28, 28, 36, 30, 27, 29, 25, 41, 29…## $ perc_not_distracted <int> 96, 90, 84, 94, 91, 79, 87, 87, 100, 92, 95, 82, 8…## $ perc_no_previous <int> 80, 94, 96, 95, 89, 95, 82, 99, 100, 94, 93, 87, 9…## $ insurance_premiums <dbl> 784.55, 1053.48, 899.47, 827.34, 878.41, 835.50, 1…## $ losses <dbl> 145.08, 133.93, 110.35, 142.39, 165.63, 139.91, 16…
ncol(bad_drivers)
## [1] 8
nrow(bad_drivers)
## [1] 51
candy_rankings
glimpse(bob_ross)
## Rows: 403## Columns: 71## $ episode <chr> "S01E01", "S01E02", "S01E03", "S01E04", "S01E05", "…## $ season <dbl> 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, …## $ episode_num <dbl> 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 1, 2, 3,…## $ title <chr> "A WALK IN THE WOODS", "MT. MCKINLEY", "EBONY SUNSE…## $ apple_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ aurora_borealis <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ barn <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ beach <int> 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, …## $ boat <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ bridge <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ building <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ bushes <int> 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, …## $ cabin <int> 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, …## $ cactus <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ circle_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ cirrus <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, …## $ cliff <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ clouds <int> 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, …## $ conifer <int> 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, …## $ cumulus <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, …## $ deciduous <int> 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, …## $ diane_andre <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ dock <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ double_oval_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ farm <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ fence <int> 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, …## $ fire <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ florida_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ flowers <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ fog <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ framed <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ grass <int> 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, …## $ guest <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ half_circle_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ half_oval_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ hills <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ lake <int> 0, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 1, …## $ lakes <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ lighthouse <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ mill <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ moon <int> 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ mountain <int> 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 1, …## $ mountains <int> 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, …## $ night <int> 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ ocean <int> 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, …## $ oval_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ palm_trees <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ path <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ person <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ portrait <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ rectangle_3d_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ rectangular_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ river <int> 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ rocks <int> 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ seashell_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ snow <int> 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, …## $ snowy_mountain <int> 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, …## $ split_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ steve_ross <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ structure <int> 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, …## $ sun <int> 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, …## $ tomb_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ tree <int> 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, …## $ trees <int> 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, …## $ triple_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ waterfall <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ waves <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, …## $ windmill <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ window_frame <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ winter <int> 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …## $ wood_framed <int> 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …
candy_rankings
vs bob_ross
False - 0
True - 1
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